10.000km

Same place, same time is an intermedia experience/installation/exhibition by the writer Borja Bagunyà, the film director Carlos Marques-Marcet and the photographer Aleix Plademunt. It explores the aesthetic possibilities of new communication technologies and inspects the way they changed – and are changing- our daily lives. It departs from a central question: technological mediation of a distance.
What happens when we save a distance though technology? Which new distances are generated? Are we aware of the existance of these distances? How do they affect us?

These are some questions that “Same place, same time” will try to explore, without trying to answer them, but to try to define their scope, which can only lead to generate more questions.

1.

Physical representation
of the virtual space

The photographic series aims to enumerate some of the tools and spaces generators of our virtual imaginarium. Tools we use to communicate; tools from which we only see the representation or the utility, but that we never watch in their physical reality, both regarding their status as “object” and their existence in a context, in an area.
Those are spaces and tools that are part of our environment – that have already become a part of our everyday landscape -, but they try to hide their materiality to exist only in the pure virtuality.
This project is approaching these places documenting them in order to reveal them in what they have as “Objects” – and their intention, as objects – to retrieve them for our imaginarium and our eyes.

10.000 km – O Productora Audiovisual

“Binoculars Building”, built in 1991 by the architect Frank Ghery.
In January 2011 it became a property of Google.

2.

Security catalog

We present a collection of cameras for domestic use that allow us to extend our field of view beyond our bodies. We work from the decontextualization of objects that look at us and with wich we look, using a neutral background that highlights their own idiosyncrasies (dimensions, shapes, textures, etc.) as physical objects.
The classification and recording of many of the cameras generates a new perspective and a reflection on the product itself and our relationship with it. In turn, it reflects on the democratization of these tools of control and capture of information found at affordable prices in any store minimally specialized.

The project is actually about using the information generated by others, turned into emitters, sent and accumulated in the servers in order to reconstruct its physical context and re-signify the content of the main information of the Twit. For every 140 characters that we write, twitter records a great amount of information that we don’t know we transmit: data on our profile, about our language and about our geolocation, among others. Through the edition of several tweets, we accessed to their geolocation. We went to the exact spot from where the tweet was sent and we photographed the place. By exposing the ease of access to these data, the game allows us to establish a new connection between the virtual information and physical spaces, and the way how ones report of the others.

3.

Twitterlocation

10.000 km – O Productora Audiovisual

God loves everyone :) @darraxx 14-08-11

10.000 km – O Productora Audiovisual

The amount of abuse I have tolerated in my life is crazy :/
@ITSQUESO 06-08-11

10.000 km – O Productora Audiovisual

My sister is so lazy @DiRtY_uNdErWaRe 03-08-11

10.000 km – O Productora Audiovisual

Now I see how Kurt Cobain felt and why he did what he did
@SYi3ITCH 04-08-11

10.000 km – O Productora Audiovisual

Can I get some work please... @YourBoyBeats 04-08-11

10.000 km – O Productora Audiovisual

I have so much free time, I don’t know what to do
@tarymmk 11-08-11

4.

Hello / Hi

The project consists in using a technological tool, the GPS, with a purpose that is not strictly it’s regular use, to establish a dialogue with the tool itself.
The continued use of certain technologies such as GPS in devices increasingly widespread (especially in these mini-computers that have become the mobile phones) generates information continuously, which is accumulated and stored in servers available to anyone able to access them.
If anyone wants to make use of the data will have to take them as signs of some type of behavior. The project aims to subvert this relationship like a game, making these signs significant in themselves, drawing with GPS to map the word “Hi” and “Hello”, which interpellate directly to anyone who wants to use this data, returning the ball and putting in record this physical journey by taking photos of the vertices of these significants.